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I have a pre-order for PC but I'm actually refunding it and going with the series x version. The game runs excellent on PC and console even when ray tracing is enabled. Just don't go in expecting ray tracing to make a big difference in the way the game looks or feels.ĭ0x360 said:The RE engine is very well optimized and this is just another game since re7 that proves Capcom has one of the best engines in gaming right now.

So far, reviews are quite favorable, and if you enjoyed Resident Evil 7, it's an easy recommendation. Resident Evil Village will release to the public on May 7.
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Indoor areas tend to show the subtle lighting effects more than outside, but unless a patch dramatically changes the way RT looks, Resident Evil Village will be another entry in the growing list of ray tracing games where you could skip it and not really miss anything.
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You can click (on a PC) to get the full images, which I've compressed to JPGs (and they look visually almost the same as the original PNG files).


The above gallery should be ordered with RT off and RT on for each pair of images. Sometimes a window or glass surface will change with RT enabled, but even then (e.g., in the images of the truck and van) it's not always clearly better. If there's a strong light source, it can make a difference. Seriously, the effect is subtle at the best of times, and in many scenes, I couldn't even tell you whether RT was on or off. Hopefully, you already have a capable GPU from pre-2021, back in the halcyon days when graphics cards were available at and often below MSRP. With the current graphics card shortages, acquiring a new high-end GPU will be difficult - our GPU pricing index covers the details. Our test system consists of a Core i9-9900K CPU, 32GB VRAM and a 2TB SSD - the same PC we've been using for our graphics card and gaming benchmarks for about two years now, because it continues to work well. Turning on ray tracing disables Ambient Occlusion, because that's handled by the ray-traced GI and Reflection options, but every other setting is on the highest quality option (which means variable-rate shading is off for our testing). We used the 'Max' preset, with and without ray tracing, and most of the cards we tested broke 60 fps. Due to time constraints, we're not going to run every GPU under the sun in these benchmarks, but will instead focus on the latest gen GPUs, plus the top and bottom RTX 20-series GPUs and a few others as we see fit. We've omitted results on cards where performance wasn't reliable in the charts.Īnyway, let's hit the benchmarks.
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It's possible to run 1080p Max on a 6GB card, and 1440p Max on an 8GB card, but 4K Max definitely wants more than 8GB VRAM - we experienced inconsistent frametimes in our testing. With AMD pushing 12GB and 16GB on its latest RX 6000-series cards, it's not too surprising that the Max preset uses 12GB VRAM. The main pain point for anyone running a lesser graphics card will be VRAM, particularly at higher resolutions.
